I'm a Game Engineering student at Kempten University in Germany. I've been mostly coding games for over six years now, handling a bit of everything, from designing gameplay mechanics to learning 3D modeling and game art.
Contained
A fast-paced 3D platformer speedrunner. Go the hard way by nailing precise jumps across container gaps, or go the smart way by driving forklifts to stack pallets. Race against the clock and submit your best times!
Play Contained on Windoof
| Read the Dev Blog
GOBI
A physics puzzle built in 72 hours for a university jam. Redirect mystical energy through ancient monoliths by connecting them with a physically simulated wire that stretches and wraps tightly around the environment.
Play GOBI on Itch
| Read the Dev Blog
Hectic Honey
A cozy beekeeping simulator developed as a group project. Transform a quiet garden into a buzzing flower paradise by building hives, populating them with bees, and selling honey to unlock better kinds flower and upgrades.
Play Hectic Honey on Itch
| Read the Dev Blog
There are also these projects, some less polished but still fun :3
More links: LinkedIn | YouTube | GitHub | Portfolio Website